Post by Mal on Oct 5, 2012 21:29:08 GMT -5
The lady's scales were a near shineless black, much like the black dragons from which she'd inherited such. They were peppered with small flecks of silvery blue, like stars against the darkest night sky. Her eyes were a midnight blue, inherited from a certain dragoness. The roots of her mane were black, slowly fading to a lovey amethyst at the ends; starting from the top of her head to flow halfway down her tail. The leathery wings that spread from her shoulders were colored black along the outside, the inside was a shimmery silvery blue. Her belly scales sported the same color, and the sinuous tail that flowed out behind her lacked any decoration or weaponry.
Full Name: Myrria
Nicknames: Myr, Little Queen, 'that witch'.
Age: 19
Species: Dragon
Subspecies: Black dragon-vampire
Dam: Valaina
Sire: Zren
Sibling(s): Bahamut (An OC/not rp'd here/no association with the FF aeons/summons)
Height: 17ft shoulder-ground
Length: 35ft nose-tail tip
Personality: Myrria is a sly and manipulative creature, having used others in the past to do her bidding through bribes and veiled threats. Occasionally she may present herself as an ally to gain another's trust before she will use them for her own ends. Her arrogance is also blatantly obvious, as she places herself above all others, and holds the self proclaimed title of 'queen.' She is often quick to anger and becomes vengeful if anyone manages to harm her in any way, or gets in the way of her plans.
Abilities:
Black Magic: Unlike her mother, Myrria is well learned in magic and is quite adept. While she cannot shape shift, she can use a spell to change her form; however, the longer a spell is held, then the more it saps her energy so she uses such spells sparingly.
Telepathy/Telekinesis: Myrria can and will reach into others' minds to read their thoughts or communicate with them silently, if need be. She has been known to alter or even erase another's memory. She also has the ability to lift objects and other people/creatures; the difficulty depends on the weight of said object/creature. *These powers will not be used unless the other role player consents to such being done to their character. tl;dr i don't autohit.
Illusion: A power that was inherited from her father, Myrria has the ability to weave illusions to hide herself, or even make herself appear as something else; although a spell for this suits her better if she really does need to get through any tight spaces. Illusions are also used to trick others into seeing/feeling something completely different, if need be; and just like spells, illusions sap energy the longer they are held so they are also used sparingly.
Weaknesses:
Due to the nature of Myrria's powers, her opposite is light magic/powers; the use of such on her makes it extremely painful. The same goes for healing magic/abilities.
Myr's recent change into vampire makes the sunlight very uncomfortable for her; prolonged exposure begins to feel like she is being burned and may eventually begin to damage her. Other tools to be used against her would be holy water and silver.
Reference
Full Name: Myrria
Nicknames: Myr, Little Queen, 'that witch'.
Age: 19
Species: Dragon
Subspecies: Black dragon-vampire
Dam: Valaina
Sire: Zren
Sibling(s): Bahamut (An OC/not rp'd here/no association with the FF aeons/summons)
Height: 17ft shoulder-ground
Length: 35ft nose-tail tip
Personality: Myrria is a sly and manipulative creature, having used others in the past to do her bidding through bribes and veiled threats. Occasionally she may present herself as an ally to gain another's trust before she will use them for her own ends. Her arrogance is also blatantly obvious, as she places herself above all others, and holds the self proclaimed title of 'queen.' She is often quick to anger and becomes vengeful if anyone manages to harm her in any way, or gets in the way of her plans.
Abilities:
Black Magic: Unlike her mother, Myrria is well learned in magic and is quite adept. While she cannot shape shift, she can use a spell to change her form; however, the longer a spell is held, then the more it saps her energy so she uses such spells sparingly.
Telepathy/Telekinesis: Myrria can and will reach into others' minds to read their thoughts or communicate with them silently, if need be. She has been known to alter or even erase another's memory. She also has the ability to lift objects and other people/creatures; the difficulty depends on the weight of said object/creature. *These powers will not be used unless the other role player consents to such being done to their character. tl;dr i don't autohit.
Illusion: A power that was inherited from her father, Myrria has the ability to weave illusions to hide herself, or even make herself appear as something else; although a spell for this suits her better if she really does need to get through any tight spaces. Illusions are also used to trick others into seeing/feeling something completely different, if need be; and just like spells, illusions sap energy the longer they are held so they are also used sparingly.
Weaknesses:
Due to the nature of Myrria's powers, her opposite is light magic/powers; the use of such on her makes it extremely painful. The same goes for healing magic/abilities.
Myr's recent change into vampire makes the sunlight very uncomfortable for her; prolonged exposure begins to feel like she is being burned and may eventually begin to damage her. Other tools to be used against her would be holy water and silver.
Reference